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pride st.clair
  • Work
  • About Me
  • Contact Me
  • Sketchfab (3D)
  • Lemon Grove Games

The Division: Operation ISAC

Ubisoft had already been working with Modop for several years, but in late 2015 they began looking for exciting new avenues to advertise their newest franchise: The Division.  Though we had already begun development on the Agent Intel teaser site, they wanted a new multimedia approach to the game's marketing.  In fact, they wanted a concept that would tie directly into the game's weekly missions and assignments.

Operation ISAC solved a common issue that many MMOs have in regards to endgame weekly content.  We wanted to give context to these missions by developing a side story that progressed beyond the main game's narrative.  24 3-minute episodes were produced, leaning heavily on live action and motion graphics to tell the story of Simon, a lone Agent, trapped within the confines of an ISAC computer system node.

What I did:  I was one of the lead creatives during the pre-production process of the series.  I helped shape the core narrative, as well as played a key role in creating the general aesthetic for the series.  Once we hit post production, I designed many of the VFX shots and, along with the other designers, created a suite of animation templates to be used throughout the series.  From title sequences to mission briefings, there is little that I didn't touch in the post-process of this series.

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